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Bon Appmobile

A VR cooking simulator where the objective is to bake pizzas and deliver them to houses in villages using a food truck in a large world.

Unreal EngineBlueprintsVRCooking SimulatorSchool ProjectGame Development

Project Info

Engine:
Unreal Engine 5.1.1
Language:
UE Blueprints
Duration:
8 weeks (3 days/week)
Type:
School Project

My Contributions

  • Co-created the initial game idea.
  • Co-Project Lead.
  • Developed the 'Hammer the Dough' mechanic.
  • Implemented the Hammer mechanic.
  • Handled all audio-related tasks.
  • Provided general development assistance.

Hammer SFX

Once the hammer touches anything with its collider, it checks if the hammer is grabbed. If the hammer is grabbed, it plays the SFX, waits a little bit and then resets the [Do Once].

Hammer SFX Logic

The Dough

The dough checks if it’s hit by something that has the [Smash Component], it enables the [Is Hit] boolean, checks if the [Hit Index] is less/equal to the [Last Index] of the Array and if it is NOT at the [Last Index]. If it’s not at the [Last Index], it changes the Static Mesh of the dough, and waits a little bit.

Dough Deformation Logic

Blueprint showing how the dough mesh changes upon impact.